Digital reconstruction of a Tang Dynasty garment based on historical and cinematic reference material.
The project focused on accurate layered garment construction, fabric interaction between structural and decorative elements, and refinement of material definition. Initial references were further researched and adjusted to ensure a more historically consistent pattern and textile approach.
Garment simulation was developed in Marvelous Designer, followed by PBR texturing and shader refinement. Final renders emphasize silhouette clarity, textile variation, and structural layering.
Key Focus Areas:
• Layered garment construction
• Pattern adaptation & historical reference refinement
• Cloth simulation accuracy
• PBR material workflow
• Final presentation rendering
Selected workflow excerpts document pattern layout, simulation passes, and material adjustments.