Optimized Garment Pipeline – Marvelous Designer to Unreal Engine (UE4 / UE5)

Bachelor thesis project exploring an efficient workflow for creating optimized, animation-ready clothing assets for real-time environments.
The objective was to develop a production-oriented pipeline that converts simulated garments from Marvelous Designer into performance-efficient assets suitable for real-time applications such as interactive visualization and architectural scenes.

Core challenges addressed included:
• Topology optimization for real-time use
• Reduction of simulation-heavy geometry
• Material efficiency & shader setup in Unreal Engine
• Animation compatibility

The project includes an interactive Unreal scene allowing camera switching and close-up inspection to evaluate material fidelity and asset optimization under real-time conditions.

Selected excerpts from the thesis documentation and presentation summarize the workflow, technical challenges, and optimization strategies.

SHOWCASE - RESULT UE5

partial cloth simulation with proxymesh - left with, right without cloth simulation

Result Casual Outfit

Result Casual Outfit

Casual Outfit - close up

Casual Outfit - close up

Result alloutfits

Result alloutfits

alloutfits left

alloutfits left

alloutfits right

alloutfits right

alloutfits - close up

alloutfits - close up

alloutfits - close up left

alloutfits - close up left

alloutfits - close up right

alloutfits - close up right

MD high poly vs MD low poly vs Manual + 3D Morphing Process (High to low)

MD high poly vs MD low poly vs Manual + 3D Morphing Process (High to low)

MD high poly vs MD low poly vs Manual + 3D Morphing process (High to low)

MD high poly vs MD low poly vs Manual + 3D Morphing process (High to low)

MD high poly vs MD low poly Manual + 3D Morphing process (High to low)

MD high poly vs MD low poly Manual + 3D Morphing process (High to low)