Bachelor thesis project exploring an efficient workflow for creating optimized, animation-ready clothing assets for real-time environments.
The objective was to develop a production-oriented pipeline that converts simulated garments from Marvelous Designer into performance-efficient assets suitable for real-time applications such as interactive visualization and architectural scenes.
Core challenges addressed included:
• Topology optimization for real-time use
• Reduction of simulation-heavy geometry
• Material efficiency & shader setup in Unreal Engine
• Animation compatibility
The project includes an interactive Unreal scene allowing camera switching and close-up inspection to evaluate material fidelity and asset optimization under real-time conditions.
Selected excerpts from the thesis documentation and presentation summarize the workflow, technical challenges, and optimization strategies.
SHOWCASE - RESULT UE5
partial cloth simulation with proxymesh - left with, right without cloth simulation